Biomes and preparation




The displayed danger rating describes the region, not a promise that every encounter there is equally difficult.
| Biome | Danger | Preparation |
|---|---|---|
| Homestead Meadows | 0 | Establish crafting, storage and a bed |
| The Forest | 1 | Early weapons, food and healing supplies |
| Birchwood | 1 | Prepare for gathering and wildlife west of the Vale |
| The Frontier | 2 | Better gear before advancing north |
| Elderwood | 2 | Supplies for the southern forest |
| The Mire | 3 | Bogwalker’s Balm against spider venom and webs |
| Stoneteeth Highlands | 3 | Warmth against cold and freezing |
| The Ridge | 3 | Warmth and supplies for the mountain edge |
The Mire
Section titled “The Mire”Venom damages you over time and prevents healing; webs slow movement. Bogwalker’s Balm protects against both for six minutes.
Cold lands
Section titled “Cold lands”Away from home, shelter and fire, Highland and ridge cold can hinder recovery. Night, storms, rain and being soaked can make it worse. A Fur Mantle or Warming Draught protects against cold; a leather cap and bone broth reduce its severity. The draught lasts six minutes.