Skip to content

Greyhorn

Greyhorn — staged in-game portrait
Actual game model, staged for this portrait in v0.16.0.

A grazing herd animal. Cows flee; injured bulls can turn and gore or charge. Level 1 has a 35% chance to be a bull; level 2+ is always a bull.

LevelVariantEasy / Builder healthNormal healthHard / Hardcore healthPoise
1Cow70779136
1Bull96105.6124.858
2Greyhorn Bull139.2153.12180.9658
3Old Greyhorn Bull182.4200.64237.1258

These are non-elite values before omens. Poise does not scale with creature level or difficulty. Base movement speed: 3.2 m/s, before night, state, omen and elite modifiers.

AttackBase damageNormal, level 1
Gore (bull)1719.04
Charge (bull)2123.52

Damage = base × (1 + 0.3 × (level − 1)) × difficulty multiplier. Easy/Builder: ×1; Normal: ×1.12; Hard/Hardcore: ×1.35. This is outgoing hit damage before the hero’s armour, mitigation and other combat effects. Venom and grave rot are separate status effects.

ItemQuantity when droppedChance per killCondition
Raw Venison2 (cow) or 3 (bull)100%Every level
Raw Hide2100%Every level
Greyhorn Antler2 (60%) or 3 (40%)100%Bull or elite
Greyhorn Antler125%Non-elite cow only

Quantity percentages are conditional on that item dropping. Rolls for different items are separate; more than one item can drop.

Elite health is multiplied by 1.6, poise by 1.3 and outgoing damage by 1.15. Ironhide adds ×1.8 health and ×1.6 poise; Frenzied adds ×1.35 damage; Swift adds ×1.3 movement speed. Barrow wardens also apply their own health multiplier, ×1.6 poise and ×1.2 damage. These effects stack.

Elite loot is additional to the normal drops: one Greyhorn Trophy, two Raw Hide, plus one Echo Crystal with 65% / 80% / 95% chance at level 1 / 2 / 3. The game uses the Stalker trophy for elite spiders too. Omens can add further drops.

All creatures · Difficulty