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Mire Spider

Mire Spider — staged in-game portrait
Actual game model, staged for this portrait in v0.16.0.

Keeps its distance, spits slowing webs, then darts in to bite. Venom prevents healing. Bring Bogwalker’s Balm to protect against venom and webs.

LevelVariantEasy / Builder healthNormal healthHard / Hardcore healthPoise
1Mire Spider4650.659.822
2Mire Spider66.773.3786.7122
3Bog Weaver87.496.14113.6222

These are non-elite values before omens. Poise does not scale with creature level or difficulty. Base movement speed: 5.6 m/s, before night, state, omen and elite modifiers.

AttackBase damageNormal, level 1
Bite1112.32
Web impact44.48

Damage = base × (1 + 0.3 × (level − 1)) × difficulty multiplier. Easy/Builder: ×1; Normal: ×1.12; Hard/Hardcore: ×1.35. This is outgoing hit damage before the hero’s armour, mitigation and other combat effects. Venom and grave rot are separate status effects.

ItemQuantity when droppedChance per killCondition
Pine Resin1 (60%) or 2 (40%)60%Every level
Raw Hide135%Every level
Echo Crystal125%Level 2+

Quantity percentages are conditional on that item dropping. Rolls for different items are separate; more than one item can drop.

Elite health is multiplied by 1.6, poise by 1.3 and outgoing damage by 1.15. Ironhide adds ×1.8 health and ×1.6 poise; Frenzied adds ×1.35 damage; Swift adds ×1.3 movement speed. Barrow wardens also apply their own health multiplier, ×1.6 poise and ×1.2 damage. These effects stack.

Elite loot is additional to the normal drops: one Stalker Trophy, two Raw Hide, plus one Echo Crystal with 65% / 80% / 95% chance at level 1 / 2 / 3. The game uses the Stalker trophy for elite spiders too. Omens can add further drops.

All creatures · Difficulty