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Difficulty and death

Choose difficulty when creating a hero. In that hero’s own world it can later be raised, never lowered. Older saves without a difficulty field use Easy.

DifficultyCreature health / damage multipliersOn death
Builder1 / 1; peaceful spawnersKeep gear; carried stacks wait in a satchel
Easy1 / 1Keep gear; carried stacks wait in a satchel
Normal1.1 / 1.12Carried items and gear wait in a satchel
Hard1.3 / 1.35Lose carried belongings except weapon and chest armour, which wait in a satchel; lose 10% of skills
Hardcore1.3 / 1.35Permanent hero loss; the saga ends

Multipliers are difficulty factors before other creature modifiers. Builder holds the sun at noon and the sky clear. Greyhorns still graze, and the Guardian remains available for story progression.

In online co-op, the server’s difficulty applies to everyone. Hardcore becomes Hard there; permanent death is a single-player rule. Retrieve recoverable belongings from the glowing satchel where you fell.