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Hollow

Hollow — staged in-game portrait
Actual game model, staged for this portrait in v0.16.0.

A shield-bearing undead warrior. Frontal light hits and arrows glance off its guard; heavy blows break it. Watch for a two-hit combo and a leap. Its blade carries grave rot.

LevelVariantEasy / Builder healthNormal healthHard / Hardcore healthPoise
1Hollow7481.496.242
2Barrow Hollow107.3118.03139.4942
3Hollow Thane140.6154.66182.7842

These are non-elite values before omens. Poise does not scale with creature level or difficulty. Base movement speed: 2.5 m/s, before night, state, omen and elite modifiers.

AttackBase damageNormal, level 1
First slash1314.56
Second slash1112.32
Leap2022.4

Damage = base × (1 + 0.3 × (level − 1)) × difficulty multiplier. Easy/Builder: ×1; Normal: ×1.12; Hard/Hardcore: ×1.35. This is outgoing hit damage before the hero’s armour, mitigation and other combat effects. Venom and grave rot are separate status effects.

ItemQuantity when droppedChance per killCondition
Bone1 or 2 (50% each) at level 1; always 2 at level 2+100%Every level
Grave Iron1 (70%) or 2 (30%)65% / 75% / 85%Level 1 / 2 / 3
Echo Crystal120%Level 2+

Quantity percentages are conditional on that item dropping. Rolls for different items are separate; more than one item can drop.

Elite health is multiplied by 1.6, poise by 1.3 and outgoing damage by 1.15. Ironhide adds ×1.8 health and ×1.6 poise; Frenzied adds ×1.35 damage; Swift adds ×1.3 movement speed. Barrow wardens also apply their own health multiplier, ×1.6 poise and ×1.2 damage. These effects stack.

Elite loot is additional to the normal drops: one Hollow Trophy, two Grave Iron, plus one Echo Crystal with 65% / 80% / 95% chance at level 1 / 2 / 3. The game uses the Stalker trophy for elite spiders too. Omens can add further drops.

All creatures · Difficulty