Runes, Echoes and relics


Runes awaken Echoes: temporary restorations of broken structures from the forgotten past. Use their restored forms to cross obstacles and influence encounters. They are world objects rather than socketable equipment runes.
The base Echo duration is 12 seconds with a 15-second cooldown after fading; individual Echo objects can have their own settings or remain active while needed for traversal. Permanent restoration removes that temporary cycle.
Echo Attunement is a one-time
forge level 3 rite costing 6 Echo Crystals. It makes Echoes last 50% longer and multiplies their cooldown by 0.6.
The combat relics are Gale and Ember. The Ember
forge rite requires Mira’s recruitment and costs 4 Echo Crystals and 2 Iron Bars. It enables fire effects against Staggered or Exposed creatures, with fire spreading between creatures.