Ancient Guardian

The boss of the Forgotten Courtyard. Bait a charge into a wall or restored Echo pillar: the impact removes 5% of its maximum health and leaves it staggered for 3.5 seconds and Exposed for 4.5 seconds. Below half health it moves and attacks faster. Echoes help but are not required.
Health and poise
Section titled “Health and poise”| Level | Variant | Easy / Builder health | Normal health | Hard / Hardcore health | Poise |
|---|---|---|---|---|---|
| 1 | 1450 | 1595 | 1885 | 260 |
These are non-elite values before omens. Poise does not scale with creature level or difficulty. Base movement speed: 3.3 m/s, before night, state, omen and elite modifiers.
Guardian health also multiplies by 1 + 0.6 × (heroes − 1) when it wakes; the solo Normal value is 1595.
Attacks
Section titled “Attacks”| Attack | Base damage | Normal, level 1 |
|---|---|---|
| Slam | 38 | 42.56 |
| Sweep | 29 | 32.48 |
| Charge | 40 | 44.8 |
Damage = base × (1 + 0.3 × (level − 1)) × difficulty multiplier. Easy/Builder: ×1; Normal: ×1.12; Hard/Hardcore: ×1.35. This is outgoing hit damage before the hero’s armour, mitigation and other combat effects. Venom and grave rot are separate status effects.
Drop table
Section titled “Drop table”| Item | Quantity when dropped | Chance per kill | Condition |
|---|---|---|---|
| 1 | 100% | On defeat | |
| 6 (three stacks of 2) | 100% | On defeat | |
| 6 (three stacks of 2) | 100% | Raw ore, not bars |
Quantity percentages are conditional on that item dropping. Rolls for different items are separate; more than one item can drop.