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Ancient Guardian

Ancient Guardian — staged in-game portrait
Actual game model, staged for this portrait in v0.16.0.

The boss of the Forgotten Courtyard. Bait a charge into a wall or restored Echo pillar: the impact removes 5% of its maximum health and leaves it staggered for 3.5 seconds and Exposed for 4.5 seconds. Below half health it moves and attacks faster. Echoes help but are not required.

LevelVariantEasy / Builder healthNormal healthHard / Hardcore healthPoise
1Ancient Guardian145015951885260

These are non-elite values before omens. Poise does not scale with creature level or difficulty. Base movement speed: 3.3 m/s, before night, state, omen and elite modifiers. Guardian health also multiplies by 1 + 0.6 × (heroes − 1) when it wakes; the solo Normal value is 1595.

AttackBase damageNormal, level 1
Slam3842.56
Sweep2932.48
Charge4044.8

Damage = base × (1 + 0.3 × (level − 1)) × difficulty multiplier. Easy/Builder: ×1; Normal: ×1.12; Hard/Hardcore: ×1.35. This is outgoing hit damage before the hero’s armour, mitigation and other combat effects. Venom and grave rot are separate status effects.

ItemQuantity when droppedChance per killCondition
Guardian’s Heart1100%On defeat
Echo Crystal6 (three stacks of 2)100%On defeat
Iron Ore6 (three stacks of 2)100%Raw ore, not bars

Quantity percentages are conditional on that item dropping. Rolls for different items are separate; more than one item can drop.

All creatures · Difficulty · Beacon progression