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Stalker

Stalker — staged in-game portrait
Actual game model, staged for this portrait in v0.16.0.

Circles its prey, then commits to a lunge. Dodge the lunge and punish its recovery.

LevelVariantEasy / Builder healthNormal healthHard / Hardcore healthPoise
1Stalker4246.254.624
2Frontier Stalker60.966.9979.1724
3Courtyard Stalker79.887.78103.7424

These are non-elite values before omens. Poise does not scale with creature level or difficulty. Base movement speed: 5.6 m/s, before night, state, omen and elite modifiers.

AttackBase damageNormal, level 1
Lunge1213.44

Damage = base × (1 + 0.3 × (level − 1)) × difficulty multiplier. Easy/Builder: ×1; Normal: ×1.12; Hard/Hardcore: ×1.35. This is outgoing hit damage before the hero’s armour, mitigation and other combat effects. Venom and grave rot are separate status effects.

ItemQuantity when droppedChance per killCondition
Raw Hide1 (60%) or 2 (40%)100%Every level
Raw Meat1 (70%) or 2 (30%)80%Every level
Echo Crystal120%Level 2+

Quantity percentages are conditional on that item dropping. Rolls for different items are separate; more than one item can drop.

Elite health is multiplied by 1.6, poise by 1.3 and outgoing damage by 1.15. Ironhide adds ×1.8 health and ×1.6 poise; Frenzied adds ×1.35 damage; Swift adds ×1.3 movement speed. Barrow wardens also apply their own health multiplier, ×1.6 poise and ×1.2 damage. These effects stack.

Elite loot is additional to the normal drops: one Stalker Trophy, two Raw Hide, plus one Echo Crystal with 65% / 80% / 95% chance at level 1 / 2 / 3. The game uses the Stalker trophy for elite spiders too. Omens can add further drops.

All creatures · Difficulty