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Charger

Charger — staged in-game portrait
Actual game model, staged for this portrait in v0.16.0.

An aggressive beast with a headbutt and a committed charge. Bait its charge into an obstacle to stun it.

LevelVariantEasy / Builder healthNormal healthHard / Hardcore healthPoise
1Charger115126.5149.565
2Charger166.75183.43216.7865
3Elder Charger218.5240.35284.0565

These are non-elite values before omens. Poise does not scale with creature level or difficulty. Base movement speed: 3.6 m/s, before night, state, omen and elite modifiers.

AttackBase damageNormal, level 1
Headbutt1617.92
Charge2426.88

Damage = base × (1 + 0.3 × (level − 1)) × difficulty multiplier. Easy/Builder: ×1; Normal: ×1.12; Hard/Hardcore: ×1.35. This is outgoing hit damage before the hero’s armour, mitigation and other combat effects. Venom and grave rot are separate status effects.

ItemQuantity when droppedChance per killCondition
Raw Hide2100%Every level
Raw Meat2 (50%) or 3 (50%)100%Every level
Charger Tusk1 (65%) or 2 (35%)100%Every level
Echo Crystal150%Level 2+

Quantity percentages are conditional on that item dropping. Rolls for different items are separate; more than one item can drop.

Elite health is multiplied by 1.6, poise by 1.3 and outgoing damage by 1.15. Ironhide adds ×1.8 health and ×1.6 poise; Frenzied adds ×1.35 damage; Swift adds ×1.3 movement speed. Barrow wardens also apply their own health multiplier, ×1.6 poise and ×1.2 damage. These effects stack.

Elite loot is additional to the normal drops: one Charger Trophy, two Raw Hide, plus one Echo Crystal with 65% / 80% / 95% chance at level 1 / 2 / 3. The game uses the Stalker trophy for elite spiders too. Omens can add further drops.

All creatures · Difficulty