Charger

An aggressive beast with a headbutt and a committed charge. Bait its charge into an obstacle to stun it.
Health and poise
Section titled “Health and poise”| Level | Variant | Easy / Builder health | Normal health | Hard / Hardcore health | Poise |
|---|---|---|---|---|---|
| 1 | 115 | 126.5 | 149.5 | 65 | |
| 2 | 166.75 | 183.43 | 216.78 | 65 | |
| 3 | 218.5 | 240.35 | 284.05 | 65 |
These are non-elite values before omens. Poise does not scale with creature level or difficulty. Base movement speed: 3.6 m/s, before night, state, omen and elite modifiers.
Attacks
Section titled “Attacks”| Attack | Base damage | Normal, level 1 |
|---|---|---|
| Headbutt | 16 | 17.92 |
| Charge | 24 | 26.88 |
Damage = base × (1 + 0.3 × (level − 1)) × difficulty multiplier. Easy/Builder: ×1; Normal: ×1.12; Hard/Hardcore: ×1.35. This is outgoing hit damage before the hero’s armour, mitigation and other combat effects. Venom and grave rot are separate status effects.
Drop table
Section titled “Drop table”| Item | Quantity when dropped | Chance per kill | Condition |
|---|---|---|---|
| 2 | 100% | Every level | |
| 2 (50%) or 3 (50%) | 100% | Every level | |
| 1 (65%) or 2 (35%) | 100% | Every level | |
| 1 | 50% | Level 2+ |
Quantity percentages are conditional on that item dropping. Rolls for different items are separate; more than one item can drop.
Elite and warden modifiers
Section titled “Elite and warden modifiers”Elite health is multiplied by 1.6, poise by 1.3 and outgoing damage by 1.15. Ironhide adds ×1.8 health and ×1.6 poise; Frenzied adds ×1.35 damage; Swift adds ×1.3 movement speed. Barrow wardens also apply their own health multiplier, ×1.6 poise and ×1.2 damage. These effects stack.
Elite loot is additional to the normal drops: one ![]()
Charger Trophy, two
Raw Hide, plus one
Echo Crystal with 65% / 80% / 95% chance at level 1 / 2 / 3. The game uses the
Stalker trophy for elite spiders too. Omens can add further drops.